Friday, April 26, 2013

5.2 Viable Team Comps

So far this season I have played with practically every class in the 2v2 bracket. (Rogue, Spriest, Hunter, Warrior, DK, Ret pali, Monk, Mage, etc.) For the 2v2 bracket I would have to say that DK's tend to work best with a resto druid. The ability Icebound Fortitude which you gain from using symbiosis on a DK is very useful because it temporarily makes you immune to stuns and breaks any of those effects currently on you. It can save your life in many situations and is extremely useful against rogues. A DK is typically capable of putting out very good damage but lacks heavily in the CC department. This is where the druid comes in to compliment what the DK lacks and use their various CC abilities. All in all it is a very good comp, in terms of what is possible for a druid in 2v2 and has brought me the greatest amount of success. Unholy seems to be better at the moment but frost are just as capable.

Second in the list of possible set ups would be warrior. They are similar to a DK in that they bring a lot of damage potential to the table but they also do not have much CC. They are a little more resistant to being kited when compared to a DK because of their charge ability and if played correctly are also hard to CC because of their spell reflect. Druids gain Intimidating Roar from using symbiosis which is a 8 sec fear on a 1 min CD. Warriors and druids have always had a high amount of synergy since the days of the Burning Crusades and this expansion is not different. If you cant find a quality DK to play with a warrior should be you second choice.

The 3v3 brackets had seen some of the same and some new comps in terms of what resto druids can play with. Teams such as TreeSG (DK, warrior and rdruid) have seen moderate success along with the classic WLD (warrior, lock, rdruid). There have also been some weird comps that I have seen. On my server there is a group of players ranked at around 2400 in 3's. The group is ww monk, frost mage and rdruid. The team revolves around having the mage set up his burst window while the monk uses fists of fury to continuously stun the target and force him to take all the mages damage. I have only seen this comp played by this group of people and their success probably has more to do with the players individual skill than it does to the comp having good synergy. Also in 3's there is God Comp which consists of frost mage, spriest and a healer. The healer will often be a shaman but there are a few druids who play the comp with success. It is extremely competitive this season and is doing well in terms of top ranked players. Another comp that is often see is KFC which is a hunter, warrior and healer. You will mostly see this comp having a resto shaman as their healer or a holy pali but again there are some teams that use a resto druid. Currently I am personally attempting to play in a shadowplay group (DK, spriest or warlock and a healer). The priest brings high utility and decent damage. There focus will often be peeling for the druid while stacking their damage buffs. Once their buffs are up they can burst and with the DK's already high damage you can expect a lot of pressure to be put out. The priest and druid also bring plenty of CC and since the priest can life swap and dispel for the druid it greatly helps the team survivability. All of teams are viable at the moment and while I haven't tried them all myself I would like any suggestions that you guys might have. What does or doesnt work? What teams have you tried? What teams do you think would work?

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